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Thursday, July 2, 2026
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Issue №32
Thursday, July 2, 2026 · Global Edition
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#monetization

Gaming Industry EXPLAINER

Loot Boxes, Regulation, and Consumer Protection

Randomized in-game purchases turned into one of the medium's fiercest policy fights, drawing regulators, consumer advocates, and lawmakers into a debate about…

Robert Steele · Jun 19

Mobile Games ANALYSIS

Premium vs Free-to-Play: The Mobile Divide

Paid up front or free with purchases? The two business models produce fundamentally different games. A look at what each does well…

Aisha Rahman · Jun 9

Gaming Industry ANALYSIS

How the Games Industry Actually Makes Money Now

The business of games has quietly moved from selling a boxed product once to running services, storefronts, and recurring spend — and…

Robert Steele · May 22

Mobile Games EXPLAINER

How Gacha Monetization Actually Works on Mobile

Gacha games turn randomized character draws into a business model. Here is how the pity systems, banners, and dual-currency economies behind them…

Aisha Rahman · May 21